Humans

Humans in the world of Thaer, specifically in the Age of Limited Warfare or the Imperial Silver Age, are a

superstitious lot. The rise of the four modern Abrahamic religions, and their dominance in Europe has led to their spread across Thaer's face. Humans in Asia, Africa, Europe, the Middle-East, and the Islands in the Ocean of Sinestra all practice in some form one of these four religions due to missionaries sent forth from the Indo-European Empires.

Personality: Humans are as varied in personality as they are in appearance, but on the whole humans are best described as...flexable. Overcoming the adversity of the plauges in the 100s, the 1100s and the 1300s that nearly eradicated the whole of the continent, in addition to natural tradgedies like the twin eruptions of Beerenberg and Vesuvius in 1000AD that covered the continent in ash, the humans found a way to adapt and survive. They tend to be paternalistic in nature, however that too is not with exception, they also seem to find comfort in a spiritual afterlife like most humanoids do. Humans at an extreme believe that they are gods children, and races such as Orcs, Dwarfs, Gnomes, Halflings and the like are beings that God made before creating his ultimate sentient race. There have been perplexingly odd drives from the human culture to both care for these creatures as if they were

apart of "God's natural order" as they are commanded in Abrahamic faiths to shepard and tend to the animals and plants, and then another series of factions that view these other races as living demons, a mockery to God's creations.

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Dwarven Racial Template
Original article: Dwarven Racial Template
 * 1) +2 to the ability score of the player's choice.
 * 2) Humanoid (Human)
 * 3) Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
 * 4) Human base land speed is 30 feet.
 * 5) 1 extra feat at 1st level.
 * 6) 4 extra skill points at 1st level and 1 extra skill point at each additional level.
 * 7) Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
 * 8) Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.